My favorite example is the first mission in Jerusalem, which has you pass by a demolished section of the large barrier surrounding the city. Since each map is based on an area from the 2013 WWZ film, they all contain subtle references. Here you’ll find backstories for every playable character that provides a bit more context for how they ended up in their current situation. However, if you’re looking for more lore, there’s still some stuff to check out in the game’s ‘Collection’ section in the main menu. However, the game still does an excellent job of visually indicating where you need to go. The game never forces you to keep track of what’s going on in the story, with cutscenes limited to a few seconds before the start of each mission, which I think is for the best given that this is an online co-op game where players are frequently talking in voice chat.Ĭharacters do have dialogue exchanges, and NPCs will relay information to you over the radio. These missions always revolve around accomplishing a specific goal, usually escaping an area, rescuing someone, destroying a massive zombie swarm, or a combination of the three. StoryĮach of the game’s four maps, described as chapters, follows a separate storyline, which is broken up into three episodes, aside from Tokyo, which only has two. This makes setting up traps and defenses more anxiety-inducing since you have no idea where zombies will come from and how many there are. A good example is whenever you find yourself defending a position from waves of incoming zombie hordes, whose footsteps you can hear rapidly approaching long before they’re near. Of course, the game finds ways to use these same elements against you. While you’ll still hear typical zombie groans from most enemies, WWZ features several special enemy types that have their unique sound cues.Īlthough each special zombie behaves and looks different, the easiest way to tell one is nearby is by paying attention to the unusual sounds they make. The game also does a great job with sound design. This same level of care is applied to each subsequent map with interpretations of zombie-infested Jerusalem, Moscow, and Tokyo, all feeling like adequate approximations of their real-world counterparts. As a native New Yorker, I was especially impressed by the attention to detail Saber used in recreating the city’s architecture and transit system in the first chapter. The four maps currently available are set in diverse settings that never feel like they’re recycling assets from previous sections.įor a game that’s centered on fast-paced combat, WWZ fills its mission environments with a lot of small details that most players will breeze right by. Characters, environments, weapons, and even zombies are all carefully detailed and look realistic. First off, the game looks about as gorgeous as you’d expect a current-gen game to be.
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January 2023
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